Scotch Doubles Rules

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SECTION 1: TEAM RULES

SECTION 2: MATCH PLAY RULES

2.1 LAG

Either player on a team can shoot for the lag. Winner of the lag must take the break. No coin flipping.


2.2 ALTERNATING SHOTS

During match play, players on the same team must alternate turns after every shot, regardless if a ball is made or not, regardless if the shot was a push shot or not, regardless if it is play option in 9-ball or 10-ball or not. Regardless of the scenario, after every turn at the table, players on the same team must alternate shots. 


2.3 ORDER OF THE BREAK

After each game is concluded, the winning team of the concluded game must break in the next game unless you are playing Fast 8, then you would alternate. Either player on a team can perform the break even if it is not his/her turn to shoot. For example, if in the previous concluded game, player A on a team was the last player to shoot, normally it would be player B’s turn to shoot, however, since it’s the start of a new game, either player can take the break and start their alternating shots over. 


2.4 SHOOTING OUT OF TURN

Shooting out of turn is a ball in hand foul.

The order of shooting should go back to the original rotation, meaning, the player that did NOT shoot out of turn shoots for the offending team next shot.


2.5 COACHING

NAPA Scotch Doubles is an open coaching and open communication format. This means that both teammates on a Scotch Doubles team are allowed to communicate at all times during their turn at the table, regardless of their team skill level. Discussing strategies during each others turn at the table is highly recommended for a successful performance in a team's match.

If a Scotch Doubles team has a ball in hand situation at the table, only the player whose shot it is, is allowed to touch the cue ball. If any person other than the shooter touches the cue ball, it is a ball in hand foul.

NOTE: The NAPA Time Alottment rule (Rule 10.1 in 8-ball, 9-ball, 10-ball and 7-ball) still applies. 
Exceeding the time allotment is STILL considered slow play.  Communication between teammates when it is their turn at the table should be prompt and concise.


SECTION 3: ALL OTHER RULES