| SECTION 1: TEAM RULES |
| 1.1 TEAMS All teams must have two players on their roster. No more and no less. |
| 1.2 TEAM SKILL LEVEL Prior to the start of each session, NAPA will assign a skill level to each team. The skill level for each teams is determined by the combined sum of both player’s skill levels in the same game format, divided by two (2). The formula is as follows (SL+SL)/2. So, if one player has a skill level of 85 and his/her teammate has a skill level of 37, the team skill level will be a 61 (85+37)/2. If at any time a team’s skill level does not equate to a whole number, NAPA will round the team’s skill level to the nearest whole number, up or down. After a team’s skill level has been set, the team skill level will change after each week of play during the session, based on their performance. |
| 1.3 TEAM RACES Races for each match are determined by each team’s skill level and how they match up on the NAPA race matrix. |
| 1.4 MAX TEAM SKILL LEVEL LIMIT Your NAPA local league operator is allowed to set a Max Team Skill Level limit before the start of each session. If a Max Team Skill Level limit is set all teams entering the session must fall under the limit. |
| 1.5 SUBSTITUTIONS If a team is short a player on league night, a replacement player will be allowed as long as the replacement player is an already established NAPA player with a NAPA skill level of equal or LOWER skill level than the player they are replacing. If the substituting player does not have a skill level in the game format being played, their highest NAPA skill level from any other format must be used. |
| 1.6 FORFEITS In the event both team members are unable to play a scheduled match, the league will allow a match to be made up as long as the match is played within a two week period. If a team is unable to play on a scheduled night AND a make-up match time can not be decided upon in the two week time frame, a forfeit will be granted. |
| SECTION 2: MATCH PLAY RULES |
| SECTION 3: ALL OTHER RULES |