| SECTION 1: GAME PLAY RULES |
| SECTION 2: MATCH PLAY RULES |
| SECTION 3: COACHING AND OFFICIATING |
| SECTION 4: INTERFERENCE AND FOULS |
| 4.1 INTERFERENCE NAPA League Operators have two interference rule options available to them for local leagues. Option #1: All Ball Fouls ANY accidental movement(s) of ANY ball(s) during a shooter's turn at the table is a ball-in-hand foul. Incoming player has option to move the ball(s) back to their original position. Pocketed balls stay down. Option #2: The NAPA Standard THE FOLLOWING APPLIES AT ANY TIME DURING YOUR SHOT. BEFORE OR AFTER YOU STROKE THE CUE BALL DOES NOT MATTER.
SPECIAL SITUATIONS (Applies to Option #1 and Option #2) 2.1 If you can restore the table and the 8-ball was not pocketed – Balls shall be replaced as near as possible to their original positions immediately prior to the incident and play shall resume with no penalty on the shooter affected. 2.2 If you cannot restore the table or the 8-ball was pocketed – Shooters shall replay the game with the original shooter breaking. |
| 4.2 SCRATCH SHOT Pocketing the cue ball or driving it off the table is a ball in hand foul. |
| 4.3 BAD HIT If the first object ball contacted by the cue ball is not a numbered ball from the shooter’s established group, it is a ball in hand foul. If the shooter has no remaining balls from his/her group in play, the 8-ball must then be contacted first |
| 4.4 NO CUSHION If, after the cue ball first strikes a legal ball, and neither the cue ball nor any other ball on the table hits a cushion or is pocketed, it is a ball in hand foul. |
| 4.5 BALLS JUMPED OFF THE TABLE If any ball is jumped off the table and comes to rest off of the playing surface, it is a ball in hand foul and loss of turn, unless it is the 8-ball, which is a loss of game. All balls that come to rest off of the playing surface are placed on the same foot spot where the rack took place in numerical order. If there are any balls on the foot spot or blocking the foot spot the balls that were knocked off the table are to be placed directly behind the balls blocking the foot spot toward the foot cushion.
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| 4.6 FOOT ON THE FLOOR Failure to have at least one foot on the floor at the moment the cue tip strikes the cue ball is a foul, unless the shooter is prevented by an obvious, physical handicap and that handicap is very clearly declared to both team captains and all participating shooters before the team match commences. |
| 4.7 MISCUE JUMP SHOT Any miscue on a jump shot is a cue ball in hand foul. A legal jump shot must be executed by stroking down through the cue ball (no scooping or miscues). |
| 4.8 SHOOTING WHILE BALLS ARE IN MOTION Shooting while any ball is moving or spinning is a ball in hand foul. |
| 4.9 DOUBLE HIT If the cue tip strikes the cue ball twice on the same stroke it is a ball in hand foul. |
| 4.10 HEAD STRING The base of the cue ball must be inside the head string on the break |
| 4.11 MARKING THE TABLE Marking the table in any way, which could provide a shooter with an advantage in executing a shot and then executing a shot, is a ball in hand foul. NOTE: Placing of the cue chalk on the hard surface of the rail not the felt is not considered marking the table and is NOT a foul. |
| 4.12 OUT OF PLAY BALLS Out of play balls may not be used to measure gaps or spaces of any kind. Using any equipment in a non-customary manner is a ball in hand foul. |
| 4.13 EXHAUSTING TIME ALLOTMENT After a time clock (or watch) has been instituted, any violation of the allotted shot time, is a cue ball in hand foul. See rule “Time Allotment” under the section titled “General Rules” |
| 4.14 ONE FOUL PER TURN A shooter can only commit one foul per turn. If a shooter commits several fouls on one shot, they are counted as only one foul. |
| 4.15 FOUL CALL TIMING All fouls must be called immediately after they happen. Calling a foul a shot later, or multiple shots later is not a legal foul call. EXCEPTION: In 8-ball, if a player proceeds to successfully make his/her opponent's group of balls in one shot or multiple shots during the shooter's turn, the opponent may call a foul at any time during the succession of shots. It is a ball in hand foul and the incoming shooter resumes shooting with their original group of balls. |
| SECTION 5: EQUIPMENT RULES |
| SECTION 6: SCORING RULES |
| SECTION 7: SHOOTER RULES |
| SECTION 8: TEAM RULES |
| SECTION 9: END OF SESSION, TIED TEAMS & PLAYOFFS |
| SECTION 10: GENERAL RULES |
| SECTION 11: CODE OF CONDUCT |