| SECTION 1: GAME PLAY RULES |
| 1.1 OBJECT OF THE GAME Eight-ball (8-ball) is a game played with a cue ball and fifteen object balls, 1 through 15. One shooter must pocket balls of the group numbered 1 to 7 (solid colors), while the other shooter must pocket balls from the group 9 through 15 (stripes). The shooter pocketing his group first and then legally pocketing the 8-ball wins the game. |
| 1.2 CALL YOUR POCKET The NAPA 8-ball format is a "call your pocket" league. Making a ball in an unintended pocket is considered slop and does not count. Calling a pocket is done by either, verbally announcing the designated pocket to the opponent or any shooter on the opposing team, or by pointing at the pocket with your hand or pool cue. It is encouraged that all balls be specified vocally to your opponent along with their intended pocket. Obvious balls and their respective pockets do not have to be specified, with two exceptions. Shooters are required to call their pocket when:
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| 1.3 THE LAG, RACKING, ORDER OF BREAK THE LAG A lag must be performed in order to determine who breaks first in a match between two players. Winner of the lag must break. Coin flipping instead of lagging is not allowed at anytime.
WHO RACKS THE BALLS? ORDER OF THE BREAK |
| 1.4 RACKING THE BALLS The object balls (1-ball through 15-ball) are to be racked as tightly as possible in a triangular shape, with any stripe or solid at the apex of the triangle and on the foot spot, the 8-ball in the middle of the triangle, a striped ball in one corner of the rack and a solid ball in the other corner. The base of the rack should be parallel to the foot cushion. In a standard racking league if, after the balls have been racked, all balls in the rack are not in contact with one another, also known as a "loose rack", the shooter who is to break may request a re-rack. At which time the opposing shooter is to re-rack the balls so that all balls in the rack are properly contacting one another, also known as a "tight rack". In a Rack Your Own league if, after the balls have been racked, all balls in the rack are not in contact with one another, also known as a "loose rack", the opponent who is not on the break may request a re-rack. At which time the shooter is to re-rack the balls so that all balls in the rack are properly contacting one another, also known as a "tight rack". NO MORE THAN THREE RE-RACKS TIME ALLOTMENT |
| 1.5 THE BREAK SHOT To execute a legal break, the breaker, with the base of the cue ball behind the head string must either
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1.6 BREAKING SCENARIOS
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| 1.7 8-BALL POCKETED ON BREAK Legally pocketing the 8-ball on the break wins the game for the breaker; assuming no foul has been committed. NOTE: When the 8-ball is pocketed on the break, if a foul has been committed or the break did not meet all legal break requirements, the result is a loss of game for the breaker. |
| 1.8 AFTER THE BREAK - OPEN TABLE The table is always open immediately after the break shot. The shooter's designated group (solids or stripes) will NOT be determined until a shooter legally pockets a called object ball. The table is considered an "open table" when the choice of group (solid or stripes) has not yet been determined. When the table is open, it is legal to hit one group of balls in order to pocket another ball from the opposite group. When the table is open, if a shooter pockets an object ball and scratches, the table remains open. The incoming shooter has cue ball in hand. When the table is open, if a shooter pockets an object ball in any pocket other than the designated pocket, the table remains open to the incoming shooter who must shoot the table from the current position. The incoming shooter does not have cue ball in hand unless the previous shooter has committed a foul. NOTE: The 8-ball may be used in a combination, however, the 8-ball can NEVER be the first ball to be contacted in a combination. This action would result in a ball in hand foul. If the shooter chooses to use the 8-ball in a combination a solid or stripe must be contacted first. |
| 1.9 LEGAL SHOT A legal shot requires that the cue ball be struck only with the cue tip of the pool cue. On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and
NOTE: It is permissible for the shooter to bank the cue ball off a cushion before contacting his object ball; however, after contact with his object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a cushion. Failure to meet these requirements is a ball in hand foul. To perform a legal stroke on the cue ball, the shooter must stroke the cue ball using a horizontal stroke motion with the cue stick. See the image below.
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| 1.10 FOUL PENALTY When a foul is committed on any shot other than the break, the opposing shooter gets cue ball in hand. This means that the shooter can place the cue ball anywhere on the table. The only time the cue ball is required to be placed behind the headstring is when a foul is committed on the break. |
| 1.11 CUE BALL IN HAND When the shooter has cue ball in hand due to a foul by the opponent, the shooter may place the cue ball anywhere on the bed of the table, except in contact with another ball. When placing the cue ball in position, the shooter is allowed to adjust the placement of the cue ball with the cue stick. This rule also applies to break shots when the shooter has ball in hand behind the headstring.
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| 1.12 COMBINATION SHOTS Combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination unless the shooter has pocketed all of his object balls and is on the 8-ball to win the game. |
| 1.13 ILLEGALLY POCKETED BALLS An object ball is considered to be illegally pocketed when
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| 1.14 PLAYING THE 8-BALL When shooting at the 8-ball the following rules apply:
When the table is open after the break:
When the table is not open:
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| 1.15 LOSS OF GAME A shooter loses the game if he commits any of the following infractions
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| 1.16 STALEMATED GAME If, after 3 consecutive turns at the table by each shooter (6 turns total), both shooters agree that attempting to pocket or move an object ball will result in loss of game, the balls may be re-racked, if both players agree to a stalemate, with the original breaker of the stalemated game breaking again |
| SECTION 2: MATCH PLAY RULES |
| SECTION 3: COACHING AND OFFICIATING |
| SECTION 4: INTERFERENCE AND FOULS |
| SECTION 5: EQUIPMENT RULES |
| SECTION 6: SCORING RULES |
| SECTION 7: SHOOTER RULES |
| SECTION 8: TEAM RULES |
| SECTION 9: END OF SESSION, TIED TEAMS & PLAYOFFS |
| SECTION 10: GENERAL RULES |
| SECTION 11: CODE OF CONDUCT |