NAPA 10-BALL PRO RULES

v13.14


SECTION 1: GAME PLAY RULES


1.1 THE BASICS

NAPA 10-ball Pro rules are the same as standard NAPA 10-ball rules with the following exceptions:

  1. 10-ball on break does not count as a win - 10-ball spots immediately - breaker keeps shooting.
  2. Alternating breaks. No Rackless Match Bonus Point.
  3. You can’t cheese the 10-ball for the win. It must be the last ball to drop in order to win.
  4. You can, however, purposely pocket the 10-ball (by calling it) and keep shooting as long as you shoot the lowest numbered ball on the table first. After performing this shot, 10-ball spots immediately, and shooter keeps shooting.
  5. Rack your own.
  6. Players will have a completely separate CueSpeed 10-Ball Pro Rating for this format.
  7. "Play Option" is still in effect in 10-ball Pro just like it is in regular 10-ball rules. See Rule #1.7 in regular 10-ball rules.

    THREE-FOUL RULE OPTION
  8. The NAPA local league operator has the right to enable the three-foul rule option in 10-ball Pro leagues. The three-foul rule causes a player to lose the game being played if the player commits three consecutive fouls without making a legal shot in between those fouls.
    1. The non-shooter must verbally announce and inform the shooter that he/she has committed their 2nd foul before the 3rd foul can be called for a loss of rack.
    2. If the non-shooter fails to notify the shooter of their 2nd foul the 3-Foul Win can not be taken and all fouls must reset back to zero (0) for the shooter.
    3. Committing a foul on the break is considered the first foul.
    4. If three-foul rule option is enabled for your league, shooters gain one bonus point on their score card for each game they win by the three-foul rule in their matches.