| SECTION 1: GAME PLAY RULES |
| SECTION 2: MATCH PLAY RULES |
| SECTION 3: COACHING AND OFFICIATING |
| SECTION 4: INTERFERENCE AND FOULS |
| SECTION 5: EQUIPMENT RULES |
| SECTION 6: SCORING RULES |
| SECTION 7: SHOOTER RULES |
| 7.1 SHOOTER'S AGE All shooters, regardless of age, are allowed to participate in local NAPA leagues as long as the shooter's age is in accordance with local laws for the playing establishment(s) in which local NAPA leagues are to be played. Check with your local NAPA representative for age requirements of the local playing establishments in your area. |
| 7.2 PLAYER HEIGHT If a shooter's height, standing without shoes on, measures less than five (5) feet tall, the shooter is permitted to use a stool (or some other object) that will raise the shooter's height to five (5) feet tall (or taller), when shooting at the table. |
| 7.3 PROOF OF SHOOTER GENDER & IDENTITY Your opponent has the right to request the proof of identity from you and your teammates. Positive identification is a picture I.D., for example a legal state I.D., a driver’s license or passport. |
| 7.4 ONE TEAM Shooters cannot play for multiple teams in the same division. Shooters can only play for one team, per division, on league day/night |
| 7.5 NUMBER OF MATCHES & FORFEIT SAVIORS PAPER SCORING TEAM LEAGUE: FORFEIT SAVIORS AND MULTIPLE TEAM PLAYS [OPTIONAL] Your local league operator has the option of limiting how many times teams can use the Forfeit Savior on league day/night. If no limit is set by your local league operator then the default is unlimited.
The following must be true:
In NAPA Play each player who has already played their first match will have a [1] next to their name in the Enter A Matchup screen, letting you know that they have already played one match and are eligible to play a second match, if needed. FORFEIT SAVIOR POINTS FORFEIT SAVIORS SCENARIO Scenario #1: UNPLAYABLE MATCH |
| 7.6 CHANGING TEAMS Shooters cannot change teams, if they have already played a match during the current session, without the approval of the NAPA main office. To request a change of teams, you must:
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| 7.7 ADDING SHOOTERS Teams are allowed to recruit new shooters for their team up to a designated week assigned by your League Operator. This designated week is called the "Roster Cut Off Week". Each team can recruit new players for their team up until the last ball falls on league night (or day) of the designated scheduled week. Once league matches are over for that designated week, no more changes can be made. If you are adding a new shooter for your team on league night and the shooter is not yet listed on your roster you must notify the opposing team’s captain who the new shooter is and their skill level before the team match begins. If you do not notify the opposing team captain before the team match begins the new shooter will be ineligible to play on that league night. |
| 7.8 SHOOTERS WITH NO PREVIOUS LEAGUE EXPERIENCE Any new shooter having previously never played in NAPA or any organized pool league and has not been assessed by the local league operator, team captain, or a league rep should receive the following skill level until further review by the league:
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| 7.9 SHOOTERS WITH PREVIOUS LEAGUE EXPERIENCE If a shooter has previous NAPA league experience the shooter must be entered into the division at their most recent skill level of the same game format. If the shooter does not have a skill level for the game format being played the shooter must be entered into the division at the shooter's highest current NAPA skill level from any NAPA game format or any NAPA skill level that the NAPA HQ Audit Team deems appropriate. If a shooter does not have NAPA league experience, yet has previous organized league experience, and their league experience is from the BCAPL, APA, or TAP then the shooter should start with the following: BCAPL BCAPL 2 = NAPA 20 TAP 2 = NAPA 40 APA The local league operator also is permitted to use their NAPA Player Assessment Guide and use their own discretion for a player's skill level without having to use the conversions above. NOTE: If a new shooter does have previous league experience, yet the league is not any of the leagues mentioned above, then the shooter should be entered at a skill level determined by the local NAPA league operator or entered as if the shooter does not have previous league experience. |
| 7.10 HYPER LEAGUE MINIMUM MATCHES In order for Hyper League matches to count towards a player's NRP, the participant must have five (5) regular matches played in their local leagues (not Hyper League matches) within the previous 90-days leading up to the start of the Hyper League and participants must be on an active roster. Active military personnel and NAPA players under 21 years old are exempt from this rule. |
| SECTION 8: TEAM RULES |
| SECTION 9: END OF SESSION, TIED TEAMS & PLAYOFFS |
| SECTION 10: GENERAL RULES |
| SECTION 11: CODE OF CONDUCT |