| SECTION 1: GAME PLAY RULES |
| 1.1 OBJECT OF THE GAME To win by legally pocketing the 7-ball after all other balls have been pocketed or making the 7-ball on the break. |
| 1.2 THE LAG, RACKING, ORDER OF BREAK THE LAG A lag must be performed in order to determine who breaks first in a match between two players. Winner of the lag must break. Coin flipping instead of lagging is not allowed at anytime.
WHO RACKS THE BALLS? ORDER OF THE BREAK |
| 1.3 RACKING THE BALLS Balls one(1) through seven(7) are racked in a hexagonal configuration, with the 1-ball placed at the rack's apex, centered over the table's foot spot, the 7-ball placed at the rack's center, and all other balls placed clockwise in order by number. |
1.4 LEGAL BREAK SHOT
If the shooter performing the break shot, during their stroke, completely misses and makes no contact with the cue-ball (basically a "swing and a miss"), this is not considered a foul and the shooter may try the break shot again. NOTE: Any foul on the break disqualifies the breaker from getting the Rackless Match Bonus Point. |
| 1.5 THE BREAK & AFTER The breaker must pocket a ball on the break in order to continue his/her turn at the table. Failure to do so the shot turns over to the opponent. + 7-ball made on the break is a win. + Foul on the break incoming shooter gets ball in hand. + 7-ball made on the break and a scratch - The 7-ball is spotted where the rack took place and it is ball in hand for the incoming shooter. AFTER THE BREAK NOTE: If the players forget to select their pockets as mentioned above and play continues without selecting their pockets, the entire game must start over with a re-rack and the same breaker shall break. |
| 1.6 CONTINUING PLAY CONTINUING PLAY Balls 1 through 6 may be pocketed in any pocket, starting with the lowest ball on the table as the object ball. Failure to make contact with the lowest numbered ball on the table first on each shot is a foul. Ball in hand foul for the incoming shooter. Combos are legal and any ball (including the 7-ball) may be used in a combination, however, the 7-ball can only be pocketed "for the win" after all balls have been pocketed, beforehand. You can not pocket the 7-ball out of turn or out of rotation "for a win". If the 7-ball is made out of turn but a "legally called" ball is made, the 7-ball is to be spotted immediately where the rack took place and the shooter continues their turn at the table. If the 7-ball is the "legally called" ball by a combo shot, it is not a win. The 7-ball is to be spotted immediately where the rack took place and the shooter continues to shoot without losing their turn. If the 7-ball is illegally pocketed by being pocketed in the wrong pocket, and there are still balls on the table, it is to be spotted immediately where the rack took place and the incoming shooter shoots from where the cue ball lies.
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| 1.7 CALLING YOUR POCKET Shooters are required to call their intended ball and pocket when shooting on every shot with the exception of the break. Calling a pocket is done by either, verbally announcing the designated pocket to the opponent, or any shooter on the opposing team, or by pointing at the pocket with your hand or pool cue. The shooter does not need to call number of cushions, banks, kisses, or caroms. If the shooter pockets the 7-ball in the designated pocket, the game is a win. Illegally Pocketed Balls:
Play Option: If you illegally pocket any ball, your opponent has the option to:
NOTE: If the 7-ball is accidentally pocketed while the shooter legally pockets their called object ball the 7-ball is to be spotted immediately and the shooter continues to shoot without losing their turn. All other illegally pocketed balls remain pocketed. NOTE: Only one ball may be called on each shot. The shooter can not call two balls at once. The shooter can not slop a ball into a pocket by accident. Every shot must have one called ball. If the shooter's called ball goes into the shooter's called pocket, and another object ball falls into any pocket on the table, the shooter continues to shoot as long as the shooter committed no fouls on the table and the shooter's called ball pockets into the pocket the shooter called. |
| 1.8 CUE BALL IN HAND When the shooter has cue ball in hand due to a foul by the opponent, the shooter may place the cue ball anywhere on the bed of the table, except in contact with another ball. When placing the cue ball in position, the shooter is allowed to adjust the placement of the cue ball with the cue stick. This rule also applies to break shots when the shooter has ball in hand behind the headstring.
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| 1.9 SAFETY, PUSH & 3-FOUL RULE SAFETY DEFINITIONS: "Defensive Shot", "Safe", or "Defense"
A "defensive shot", "safe", or "defense" is legal in NAPA 7-ball as long as a ball makes contact with a rail after the cueball makes initial contact with an object ball. This type of shot is not required to be announced before shooting. PUSH OUT A ”push” after the break is not allowed in NAPA 7-ball. |
| 1.10 END OF GAME The game ends at the end of a legal shot which pockets the 7-ball, or when a shooter forfeits the game |
| SECTION 2: MATCH PLAY RULES |
| SECTION 3: COACHING AND OFFICIATING |
| SECTION 4: INTERFERENCE AND FOULS |
| SECTION 5: EQUIPMENT RULES |
| SECTION 6: SCORING RULES |
| SECTION 7: SHOOTER RULES |
| SECTION 8: TEAM RULES |
| SECTION 9: END OF SESSION, TIED TEAMS & PLAYOFFS |
| SECTION 10: GENERAL RULES |
| SECTION 11: CODE OF CONDUCT |